Day 5 - Textures
We will be covering textures in Blender today, along with a few other tech-things that are good to know.
I’ll do it live in-class. If you missed class (track, softball, sick, whatever) here are some videos you can watch to get the same info.
Videos
Misc
Remind Num-Del for centering
Num-0 for camera
R and RR for rotating the camera after selection
Shift-Tilde for fly mode
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Duplicate cube three times.
Show viewport shading…options…random
Cube 1. Select a face. Pull it out. All is ok.
Cube 2. Extrude. Hit escape. Now have two items on top of each other. Show what it looks like.
Cube 3. Show how to recover. Ctrl-Z. Or Mest…clean up…merge by distance.
Splitting the screen and changing render engines
Show where to grab to resize areas.
Show menu for change view
Show how to add vert/horiz split
Show how to join areas
Show how to Window…New Window
Demo having separate rendered window
Show different tabs
Show solid mode…random colors
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Put an image onto an object
Talk about what UV unwrap is
Show how to mark seam … but we won’t need to to this for simple shapes.
UV…unwrap…wait, where is the unwrapped cube?
Get a UV Editor view open
Show selecting faces in one view, reflected in the other
Show Smart UV Project
Show what happens if you stretch your cube
Re-project
Put stuff on image
Create image
Save image
Open in Paint
Paint on it. But where?
Reopen image
Image doesn’t appear on cube.
Add material with texture.
Show how to export a template
Do it with a cylinder
After this, please work on Assignment 5 - Low Poly Bedroom. Be ready in-class to show me your progress.