Day 9 - Physics and Path Following
Following a path in Blender
Rigid body physics in Blender
Add a plane
Move box
Random color
Add physics to box
Add physics to plane
Change plane to not be dynamic
Make more cubes
Add more shapes
What happens if we start with colliding shapes?
Add animated box
Add rigid body. Doesn’t move. Change from ‘dynamic’ to ‘animated’
Talk about mass and size
Talk about scaling
Talk about collision types (convex, concave, etc)
Soft body physics in Blender
Add plane
Move up cube
Change to random color
Add soft body
Play
Uncheck goal
Play
Turn collision on for the floor
Cube collapses.
Select cube
Change bend to 1
Subdivide
Shade smooth
Make more cubes
Cubes overlap
Turn collision on for each cube
Talk about self-collision
UV vs. Icosphere
Change to cycles
Talk about TWO places you have to set things to enable GPU rendering
Add in transparency
Add in gloss
Watch Tears of Steel
What is the plot of the movie?
What is the message?
Do the artists accomplish the message?
How could it have been better?
What is new technically that this video is showcasing?