Day 4 - Lighting / Materials
Two main goals for today. First, talk about art telling a story. Second, learn about lighting and art.
Don’t forget to finish modeling Modeling a Low Poly Room. We’ll be introducing lighting in today’s videos.
Assignment 3 - Mesh Modeling a Rocket is due today, Thursday
Assignment 4 - Backstory is due Friday
Assignment 5 - Low Poly Bedroom is due Tuesday
Eevee vs Cycles
Take the default scene. Add a large plane and put below the cube.
Switch view to ‘rendered’.
Talk about rendering engines. We’ll talk about accuracy vs. time in rendering speed. What the differences between Eevee and Cycles are, and how to switch blender between the two.
Lighting in Blender
Download the files for the videos here.
Start with the cornell-box_portal.blend
file.
Required technical lighting videos
Optional technical lighting videos
Volumetric Lighting (Use the
cornell-box_portal.blend
file.)
Required videos and the artistic use of light
Materials in Blender
Download the shader totem used in the videos.
This video introduces the “node editor.” Depending on your experience level, it can be exciting or a horrifying mess of lines and boxes. (Or both.) It allows you to create incredibly detailed and realistic materials. For this class, you don’t really need that level of detail. I’m just providing this video as an introduction to let people know it is there if you are interested.
Done with the videos? Finish your low-poly bedroom. Apply what you’ve learned to light that room.